Narrative Matters

I've been studying about game design intensively for the past few weeks and came across this video today, and I'm very glad I did.

Ever since I was a child I enjoyed good story. I mean, who doesn't? People are naturally attracted to stories because it stimulates and evokes imagination, curiosity and understanding.

So when we started talking about our next project, I knew I had to have a story to get started at least for myself, since I'm leading the project. It will be a big challenge to mash story and gameplay but it will also be a lot of fun to work on it.

Another important thing I realized today is that characters or mascots are everywhere in Japan even in games which I haven't seen much in the US unless it's marketed towards kids. Somehow, character business is a huge deal here. So when games, books or any kind of products are being made, a lot of people strongly consider that side of business as well. There's even a bunch of official mascots for cities and big corporations, and it just makes me sick to see the lack of design but people are attracted to it, or maybe they just feel obligated to do so because it's cute. It's Japan, after all. Maybe I'm thinking too much, but I think exploitation of sub-standard's standard all over the country for many years don't make us improve. -Yes, I'm borrowing Jonathan Blow's comment from this interview.- It only makes us poor viewers and people in general don't really know how to appreciate art and design anymore and that's a really sad thing considering all the beauty and technology we've created and developed in the past years. Is it only me who feels like this country is moving backwards? Some people are doing amazing and beautiful things, but majority of people don't even care to take the issues seriously.

I think it's a terrible idea to make a product only to get character business started. My focus is and always will be the storyline, and creating things based on it. I believe without a story, there is no meaning nor motivation to understand whatever you are making or trying to make. Ask John Kricfalusi. It just doesn't speak to anyone even the ones making it. It becomes lifeless, and that is no way in hell "character design".

Our company recently experienced a hiccup from a project with this issue, but I actually have an episode of my own from last year.

Our business partner who directed and produced one of the iOS games I worked on told me during the character design development that story behind a character doesn't mean shit. Needless to say his main focus was on getting the character business started. I completely disagreed with his opinion. Not only it is disrespectful to the customers/players, it is disgrace to the whole design community in the world.

When creating characters I need to have a story that helps to develop further. Players don't necessarily have to know the whole story behind it, but I need to in order to put life into it, which makes each character relatable and charming. Since he was very convinced of his opinion, I made up my own story and continued on. At the end he liked the way characters looked on his term, so we went ahead and released it last year.

I learned a lot from the whole process during that time and I don't regret what I did or chose not to do under the circumstance. However, I can't let other people walk all over the important design process just because they feel like it and they are calling the shots. Thankfully, guys in our company are pretty awesome and always willing to listen to what other people have to say, and I feel comfortable working in the environment at this point. We were a bit too young and didn't have much knowledge or skill to convince people back then even if we knew the right things to do in our guts, and it was the experience we all had to go through. 

For the next project, my soul-intention would be, No More Bullshit.

Zombie Season

So here's the initial set of background images for Zombie Season. The one in the bottom right corner will not be used but I like it, and I'd like to do a full painting of it with light and shadow someday.

I also learned a lot about HMS Victory which I couldn't resist but draw. She is one gorgeous gal.

Bazinga!

Ain't that a bitch......Kidding. This piece is going to be used as one of the background images for an iOS puzzle game we're currently working on. It features cute-looking, semi-colorful zombies for your viewing pleasure. You're going to enjoy it.

These orange lines help to create the depth of the image and relationship between the size of buildings and characters placed in this environment. *I enhanced the lines with bright orange color so I can show how intense they are to work with. You need to be extremely focused and meticulous to work with these stuff, but without being completely stressed out. I put my headphones on and blasted Johnny Cash which I got hooked all over again from watching Walking Dead from season 1 - current episode as part of a research in order to get some basic references of a post-apocalyptic look and feel. Of course I watched Night of The Living Dead and 28 days later but The Walking Dead features a lot of beautiful work -means how realistic and carefully they created each scenes and the detail of zombie makeup is worth googling further.- and a great storyline. Needless to say, I developed a huge respect for the creators and staff including casts of that show.

Anyway, It may look ridiculous to work with hundreds of support lines like these, but I enjoyed working on this piece a lot, actually. The challenge was to keep the design as minimal as possible without losing the key elements from the storyline. I'll post the finished work later. 

Roppongi Art Night

What a night. They turned the entire neighborhood of Roppongi into art galleries, museums and theaters for 2 days straight, and artists worked and collaborated throughout the night to create beautiful work.

Too bad we didn't get to witness and experience the disco at a cleaning service shop -It became overcrowded and they had to shut it down,- though it was definitely worth going. For more pictures visit my flickr.

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Gettin' Crafty

Yes! it's about time.

I'm making a prototype for a book which will be the final product of a service we are currently building. I've been working way too much on a computer lately and I really missed working with my hands using materials I can touch and feel. For a person who was already using nails and hammers like a pro at age 3 in order to make a pair of bamboo stilts called Takeuma in preschool, it's like a torture if I don't get to make things on my own.

The whole process forces me to be meticulous and keeps me thinking to collect idas for a better solution. But no, I'm not a perfectionist like I used to anymore. I noticed I wasn't having fun when I'm caught up with the idea of making things perfect. I enjoy having a little blemish I call "humor" in art and design. Of course you have to be careful if it's actually a good intention to show it at that particular spot or not. You just have to experiment and share with people around you to get the sense of it.

While I was having fun with the cardboard and glue, I blasted this mix and it was very delectable. When you listen to good music, or when you make yourself surround with good stuff, your day suddenly lightens up and keeps you in a better mood even when you feel like you're having the worst day ever. Chocolate is good, but music always works best for me. Just like The Desier Map taught me, Feeling good is the primary intention.

Exploring The History

San Francisco Public Library has an amazing collection of historical photographs of the city.

I was doing a research about Amoeba Records in San Francisco which, if you know me well it was one of my favorite places to hang out and spend quality afternoon on weekends. After a few clicks and browsing through news websites, I came across SFPL's photography archive.

I really wanted to show a few examples of what you can find on their website, but I'm not too sure if I can due to copyright and their permission requirements, so I'm just going to leave links at the end of this post for you to visit and explore. I wrote email to the library to get more and clear information about online use for their photographs, so if I receive a good news then I will add them to this post.

There are tons of pictures of charming Victorian houses, kids and adults hanging out on Haight street, construction of Golden Gate Bridge, street cars and a lot more. You can see cultural diversity and the city's development over 100 years or so.

Also, their flickr photostream has a great resource for beautiful street signs found in the city. For those who are looking for more typography images, using service like Font.ly is also a good way to explore the beauty of street signs.

San Francisco Public Library: Historical Photograph Collection

San Francisco Public Library Flickr: Signs & Wonders

The Lifecycle

At SFIDANTE Inc. where I work, we tend to get stuck in the office killing bugs and pushing pixels all day to throughout the night, but I often address the importance of going outside and see things in real life away from work. As much as we love what we do, we can't be doing it all the time for our own good. We need to grow and nurture creativity as human beings. Why this is so important? Designer Jared Erondu gives an insightful explanation on his blog. I highly recommend to anyone working in creative field to read it, and pass it on.

British photographer Rob Lutter took this "Go Outside" practice to a completely different level. He left his home and life in London to start cycling journey across the world. We get to see the experience of his adventure on The Lifecycle website and also on his instagram.

The more you see and experience different things in life, the more you learn and grow. A lot of doors and possibilities open up when you start to see the world as a whole, and we are all connected somehow. Find beauty and happiness in everyday life.

Mint Chocolate

Inspired by mint chocolate and guitar. I know it's totally random but I like it.

This one was part of the stamp idea I made for a project we're currently working on . We aren't going to use it since we want a little more traditional look, but it was a fun exercise to experiment with shapes and letters.